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Infinite Bullet Bill + BB effect -all region-

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4IT Acaia
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Infinite Bullet Bill + BB effect -all region-

Post by 4IT Acaia on Sat Nov 24, 2012 3:10 pm

NTSC-K
Infinite
04582884 60000000
04583968 60000000
0458627C 60000000
045862DC 60000000

BB Effects
C2582894 00000002
3C000X00 60000000
9003000C 00000000

X = 1 or 2 etc...
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Lecce Kart Wii
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Male Messaggi : 774
Data d'iscrizione : 2012-03-11
Età : 97

Re: Infinite Bullet Bill + BB effect -all region-

Post by Lecce Kart Wii on Wed May 25, 2016 12:09 am

PAL
Infinite
0459482C 60000000
04595910 60000000
04598224 60000000
04598284 60000000

JAP
infinite
045941AC 60000000
04595290 60000000
04597BA4 60000000
04597C04 60000000


USA
infinite
0458E008 60000000
0458F0EC 60000000
04591A00 60000000
04591A60 60000000


BB EFFECTS pal
C259483C 00000002
3C000X00 60000000
9003000C 00000000

BB EFFECTS usa
C258E018 00000002
3C000X00 60000000
9003000C 00000000

BB EFFECTS jap
C25941BC 00000002
3C000X00 60000000
9003000C 00000000

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Lecce Kart Wii
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Età : 97

Re: Infinite Bullet Bill + BB effect -all region-

Post by Lecce Kart Wii on Tue May 31, 2016 5:10 am

Infinite Bullet Bill [Anarion -NTSC-U]
0458E018 60000000
0458F0EC 60000000
04591A00 60000000
04591A60 60000000
045B1168 60000000

Infinite Bullet Bill [Anarion -PAL]
0459483C 60000000
04595910 60000000
04598224 60000000
04598284 60000000


Infinite Bullet Bill [Anarion -NTSC-J]
045941BC 60000000
04595290 60000000
04597BA4 60000000
04597C04 60000000

Your character in bullet bill form will go back to normal after bullet bill use but maintain the bullet bill effects until the code is deactivated. It can plow through things like a bullet bill can, maintain bullet bill's top speed, hover through the track on its own, and have immunity from being affected by items! Also, you will be able to use all of your own items Very Happy


PAL & NTSC-J may not have the immunity since I could not port the last line of the NTSC-U code Sad Any PAL & NTSC-J hackers with a USB Gecko, if you want to find the last line and share it here, set an execute breakpoint on the first address this code uses for your region. the point will break. you should have this instruction stw r0,12(r3) next to the address you set the point to on the very top of the lower box of the disassembler tab. add C to the address that is shown on r3 on the upper box of the dissasembler tab. when added, take the address and input it on the memory viewer tab. the value of the new address should be 00000000. become bullet bill. as soon as you do, pause the game with WiiRD/GDN. set a write breakpoint to the address. it should immediately break on the first address you set a breakpoint to. go to the disassemler tab and nop the instruction of the address. go back to the breakpoint tab without un-pausing the game and set another write breakpoint. it should break on the second address the code uses. go to the disassembler tab, nop, and repeat the process 3 more times starting from setting a write breakpoint. the third time which is actually the fifth time will be the address you need for the last bullet bill effect

deactivators for each address
9003000C
9003000C
9005000C
9003000C
9004000C ntsc-u 





BulletBill Effects [Anarion -NTSC-U]
C258E018 00000002
3C000X00 60000000
9003000C 00000000

BulletBill Effects [Anarion -PAL]
C259483C 00000002
3C000X00 60000000
9003000C 00000000

My failed attempt at making an infinite bullet bill.
8 - After bullet bill use, your kart/bike will float through the track on its own; you can't use any items while the code is active.
0 - When bullet bill item is activated, drive as bullet bill at your selected bike/kart speed, real bullet bill effect will not work for as long as code is active.

Code deactivation for this one recommended 6824

BulletBill Effects [Anarion -NTSC-J]
C25941BC 00000002
3C000X00 60000000
9003000C 00000000

BulletBill Effects [Anarion -NTSC-Korea]
C2582894 00000002
3C000X00 60000000
9003000C 00000000

Possibly caused by also having Future Fly in my codeset, but it was disabled.


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Re: Infinite Bullet Bill + BB effect -all region-

Post by Sponsored content


    Current date/time is Sat Feb 17, 2018 10:34 pm